Kyo Kara Maoh! takes place in an alternate world which Shibuya Yuri travels to by coming in contact with various sources of water. There are many nations in the alternate world, however, the plot centers around the nation of Shin Makoku (眞魔国?, True Mazoku Land) (officially translated "Great Demon Kingdom"). The people of the kingdom are Mazoku (魔族?). In the official translation, Mazoku is rendered as "demon" or "Demon Tribe", depending on context. The Demon Tribe are granted the privilege of making an agreement with an element of nature, which allows them to manipulate that element through the use of their Maryoku (魔力, Mazoku power?) controlled using Majutsu (魔術?, Mazoku special discipline). In the English translation, both terms are rendered as "magic". Covenant Castle (also translated as Blood Pledge Castle), in the capital of the Great Demon Kingdom (and modeled after the Alcázar of Segovia in Spain), is the residence of the Maoh (マ王 or 魔王, Maō?), or "Mazoku King" (officially "Demon King"). The culture in the Great Demon Kingdom is very different from the Japanese culture Yuri is accustomed to, and the differences make for some amusing mishaps with long ranging consequences, such as an accidental proposal of marriage. The Great Demon Kingdom shows many similarities to medieval Germany. For example, the pronunciations of the names (as well as several of the names themselves) and the indications of language in the Great Demon Kingdom are derived or transliterated from the German language. Also, Conrad gives Yuri his name, which he claims means "July" in the language of the Great Demon Kingdom. In German, July is "Juli" pronounced "Yu-lee". Due to the lack of distinction between the Western sounds of the letters L and R in the Japanese language, this is rendered in Japanese as "Yuri." He also sometimes claims that he is nicknamed "Shibuya Yuri Harajuku Furi" and that Conrad is responsible for it. Also, it may be noted that the nobles of the kingdom are named using the traditional naming conventions of German nobility, using the preposition "von" in their surnames to denote their fiefdom, as in Günter von Christ and Wolfram von Bielefeld.
Friday, October 16, 2009
Ragnarok
Ragnarok follows the life and adventures of the warrior Chaos, who is an amnesiac that cannot remember anything from before the last two years in his life. He resides in the city of Fayon, inhabited by a long lineage of warriors. The newest leader in line to claim the head position of the village is a young woman by the name of Iris Irine, who trains with her close friend Chaos to become a suitable leader for her people. Meanwhile, Fenris Fenrir searches for Balder's reincarnation to bring about Ragnarok.
Tears To Tiara
Set in a fictitious land during a medieval-like era of magic and fantasy, Tears to Tiara unfolds with the Divine Empire’s rise to power as it conquers and rules lands far and wide. On the island of Erin, still ruled by the Ancient Kingdom, the Goidelic people are attempting to sacrifice priestess Riannon to revive protagonist and demon king Arawn to lead the resistance against the Empire. Although the ritual fails and Riannon survives, the seal imprisoning the demon king is broken and Arawn is resurrected. Armed with mysterious and devastating powers and a human’s demeanour, Arawn joins Riannon, her brother and battalion commander, Arthur, as well as their team of fighters comprising a swordsman, an archer and a quintet of magical pixies, in the epic struggle against the Divine Empire.
Fangs Regalia
Itsuki "Ikki" Minami, is a student and a delinquent. Also known as the "Unbeatable Babyface", Ikki is the leader of the youth gang by the name of "East Side Gunz". Upon his return home, after being humiliated by a Storm Rider team called the Skull Saders, Ikki discovers a secret hidden from him by his benefactors, the Noyamano sisters. The sisters belong to a group of Storm Riders who go by the team name of Sleeping Forest. In the anime, learning the sisters' secret angers him and he steals a pair of Air Trecks, abbreviated as "AT". (In the manga, the sisters give a pair of ATs to him and invite him to skate with them.) Ikki eventually settles his grudge with the Skull Saders, but in the process he receives more than the simple satisfaction of revenge. Determined to experience the sensation of "flight" for as long as he can, Ikki is quickly engaged in the mysterious, irresistible world of Air Treks.
Hell Girl
Most episodes are self-contained short stories in which the series narrates the suffering of a different individual caused by one or more antagonists. In general during each arc, the protagonists' dramas are explained in detail from the start of their grudges, through the escalation of their torment until it becomes unbearable and they resort to accessing the Hell Correspondence website. Although in general, the client gives the antagonist a chance, he or she usually ends up pulling the string on his or her doll and sending the antagonist to hell. Once they have pulled the string, before taking the antagonist to hell, Ai Enma punishes the person for his or her sins with the help of her companions.
In the first season, the story soon follows a journalist named Shibata Hajime, a former blackmailer, and his daughter Tsugumi who shares a strange connection with the Hell Girl as they investigate the truth behind the Hell Girl. In the second season, a mysterious young girl from Hell, named Kikuri who is able to travel freely between Earth and the Twilight realm where Ai resides, is introduced. Later, the plot centers around Takuma Kurebayashi, a boy who is blamed by his townsfolk for causing disappearances around the town that are in reality caused by the townsfolk using the Hell Correspondence. In the third season, some time after Ai's death, Kikuri returns to recruit Ai's assistants along with a yokai named Yamawaro, who accepts an old offer from Ai to become her fourth assistant. The story follows Ai's mysterious revival from death and subsequent inhabitation of the body of a young schoolgirl, Yuzuki Mikage.
In the first season, the story soon follows a journalist named Shibata Hajime, a former blackmailer, and his daughter Tsugumi who shares a strange connection with the Hell Girl as they investigate the truth behind the Hell Girl. In the second season, a mysterious young girl from Hell, named Kikuri who is able to travel freely between Earth and the Twilight realm where Ai resides, is introduced. Later, the plot centers around Takuma Kurebayashi, a boy who is blamed by his townsfolk for causing disappearances around the town that are in reality caused by the townsfolk using the Hell Correspondence. In the third season, some time after Ai's death, Kikuri returns to recruit Ai's assistants along with a yokai named Yamawaro, who accepts an old offer from Ai to become her fourth assistant. The story follows Ai's mysterious revival from death and subsequent inhabitation of the body of a young schoolgirl, Yuzuki Mikage.
Saber

Fate/stay night chronicles a two-week period in the life of Shirō Emiya, an amateur mechanic who attends a school named Homurabara Gakuen in Fuyuki City. Ten years ago, Shirō was caught in a massive fire hazard that incinerated his parents and consumed a large portion of the city; as he was dying, an enigmatic man discovers and treats him. This man, Kiritsugu Emiya, decides to adopt him, though the two maintain a distant relationship because of Kiritsugu's frequent departures from Fuyuki City. One moonlit night, Kiritsugu and Shirō had a discussion outside of their home, and Shirō discovers a fact about his father that Kiritsugu was actually a mage.
Through their conversation, Shirō learns of his foster father's failed life ambition to become a "Hero of Justice" (正義の味方, Seigi no Mikata?), a guardian of mankind who could protect the weak and innocent. Touched by Kiritsugu's conviction, Shirō affirms to his foster father that he intends to devote his life to achieving that distant ideal, much to Kiritsugu's chagrin. To do this, Shirō pleads with a begrudging Kiritsugu to teach him sorcery (魔術, Majutsu?); but being born without the capabilities of a magus, Shirō proves to be talentless in almost all the fundamental sorcerous disciplines.
Kiritsugu warns his son that the life of a sorcerer is one that leads to destruction, but if he is truly set on benefiting people, he should apply his knowledge in secret and hone his craft in private. After Kiritsugu dies, Shirō becomes frustrated with his progress, feeling inadequate about his good deeds through sorcery and is unsure of how to orient his future to contribute more.
Unknown to Shirō, Fuyuki City is the setting for a secret and violent war among competing magi. For the past two centuries, seven sorcerers have gathered and engage in a Battle Royale, each gambling his or her own life to obtain the Holy Grail, a legendary chalice capable of granting wishes. The past four Holy Grail Wars have typically occurred every sixty years, with the most recent concluding a decade ago, but the fifth war has started prematurely.
Each of the sorcerers, better known as Masters, is aided by one of the seven summoned spiritual familiars known as Servants, who are the reincarnations of legendary souls from all across time. These resurrected Epic Spirits (英霊, Eirei?), possess superhuman characteristics and wield powerful artifacts or abilities called Noble Phantasms (宝具, Hōgu?). A Noble Phantasm's hidden abilities may be released by invoking its true name, but casual brandishing of a Noble Phantasm is best avoided, for symbolic Noble Phantasms usually belie a Servant's identity, diminishing that Servant's competitive advantage. Specific legends may be summoned with the aid of catalysts, which are artifacts, ideas, or experiences similar or of value to the desired Servant. Only one Servant can be summoned in each war from one of seven classes: Saber, Archer, Lancer, Berserker, Rider, Assassin, and Caster.
As only astral entities (i.e. Servants) are physically capable of retrieving the Holy Grail, Master and Servant are forced to cooperate. Masters control Servants with three Command Mantra (令呪, Reiju?), which are crystallized miracles issued by the Holy Grail that manifest on a Master's body. When activated, Command Mantra permit a Servant to accomplish an incredible feat, or alternatively provide Masters with the authority to issue an irrevocable and absolute order to a Servant. When all three Command Mantras are used up, Servants are no longer obliged to serve their Masters, and as such, may freely choose to turn upon their ex-partner. In the event of a Master's demise, a Servant may choose to bind him or herself to another Master; if a Servant is slain, a Master may ally with a wayward Servant or pursue sanctuary with the Holy Grail War's impartial supervisor, who is traditionally a delegate of the Roman Catholic Church.
The Holy Grail materializes fully only when there is one Servant left standing; therefore, it is not necessary to vanquish Masters in order to win the war. However, as many Servants possess powerful Noble Phantasms and are grueling to defeat, many participants have chosen instead to eradicate Masters, who are responsible for maintaining a Servant's presence through the supplication of Mana.
After cleaning his school's kyūdō (archery) dojo late one night, Shirō stumbles upon two Servants, Archer and Lancer, battling in the school courtyard. To avoid compromising the war's secrecy, Lancer hunts down and pierces Shirō's heart with a spear. For an unknown reason, Shirō's classmate, Rin Tōsaka, uses an heirloom filled with concentrated magic, Mana (魔力, Maryoku?), to resuscitate him. Shaken and dazed, Shirō returns home only to be assaulted a second time by Lancer. Shirō weakly defends himself against Lancer, but is soon overwhelmed by the powerful Servant's attack, and is sent flying into his shed's storage room. Cornered, Shirō prepares for the worst; but before Lancer can inflict another fatal blow, a young woman outfitted in alabaster armor blocks Lancer's spear. After driving Lancer away from Shiro, she introduces herself as Saber.
Through their conversation, Shirō learns of his foster father's failed life ambition to become a "Hero of Justice" (正義の味方, Seigi no Mikata?), a guardian of mankind who could protect the weak and innocent. Touched by Kiritsugu's conviction, Shirō affirms to his foster father that he intends to devote his life to achieving that distant ideal, much to Kiritsugu's chagrin. To do this, Shirō pleads with a begrudging Kiritsugu to teach him sorcery (魔術, Majutsu?); but being born without the capabilities of a magus, Shirō proves to be talentless in almost all the fundamental sorcerous disciplines.
Kiritsugu warns his son that the life of a sorcerer is one that leads to destruction, but if he is truly set on benefiting people, he should apply his knowledge in secret and hone his craft in private. After Kiritsugu dies, Shirō becomes frustrated with his progress, feeling inadequate about his good deeds through sorcery and is unsure of how to orient his future to contribute more.
Unknown to Shirō, Fuyuki City is the setting for a secret and violent war among competing magi. For the past two centuries, seven sorcerers have gathered and engage in a Battle Royale, each gambling his or her own life to obtain the Holy Grail, a legendary chalice capable of granting wishes. The past four Holy Grail Wars have typically occurred every sixty years, with the most recent concluding a decade ago, but the fifth war has started prematurely.
Each of the sorcerers, better known as Masters, is aided by one of the seven summoned spiritual familiars known as Servants, who are the reincarnations of legendary souls from all across time. These resurrected Epic Spirits (英霊, Eirei?), possess superhuman characteristics and wield powerful artifacts or abilities called Noble Phantasms (宝具, Hōgu?). A Noble Phantasm's hidden abilities may be released by invoking its true name, but casual brandishing of a Noble Phantasm is best avoided, for symbolic Noble Phantasms usually belie a Servant's identity, diminishing that Servant's competitive advantage. Specific legends may be summoned with the aid of catalysts, which are artifacts, ideas, or experiences similar or of value to the desired Servant. Only one Servant can be summoned in each war from one of seven classes: Saber, Archer, Lancer, Berserker, Rider, Assassin, and Caster.
As only astral entities (i.e. Servants) are physically capable of retrieving the Holy Grail, Master and Servant are forced to cooperate. Masters control Servants with three Command Mantra (令呪, Reiju?), which are crystallized miracles issued by the Holy Grail that manifest on a Master's body. When activated, Command Mantra permit a Servant to accomplish an incredible feat, or alternatively provide Masters with the authority to issue an irrevocable and absolute order to a Servant. When all three Command Mantras are used up, Servants are no longer obliged to serve their Masters, and as such, may freely choose to turn upon their ex-partner. In the event of a Master's demise, a Servant may choose to bind him or herself to another Master; if a Servant is slain, a Master may ally with a wayward Servant or pursue sanctuary with the Holy Grail War's impartial supervisor, who is traditionally a delegate of the Roman Catholic Church.
The Holy Grail materializes fully only when there is one Servant left standing; therefore, it is not necessary to vanquish Masters in order to win the war. However, as many Servants possess powerful Noble Phantasms and are grueling to defeat, many participants have chosen instead to eradicate Masters, who are responsible for maintaining a Servant's presence through the supplication of Mana.
After cleaning his school's kyūdō (archery) dojo late one night, Shirō stumbles upon two Servants, Archer and Lancer, battling in the school courtyard. To avoid compromising the war's secrecy, Lancer hunts down and pierces Shirō's heart with a spear. For an unknown reason, Shirō's classmate, Rin Tōsaka, uses an heirloom filled with concentrated magic, Mana (魔力, Maryoku?), to resuscitate him. Shaken and dazed, Shirō returns home only to be assaulted a second time by Lancer. Shirō weakly defends himself against Lancer, but is soon overwhelmed by the powerful Servant's attack, and is sent flying into his shed's storage room. Cornered, Shirō prepares for the worst; but before Lancer can inflict another fatal blow, a young woman outfitted in alabaster armor blocks Lancer's spear. After driving Lancer away from Shiro, she introduces herself as Saber.
Goma!Goma!

A boy named Monkey D. Luffy, inspired by his childhood hero "Red-Haired" Shanks, sets out on a journey to find One Piece, the legendary treasure of the King of the Pirates, Gol D Roger. To accomplish this, he must reach the end of the most deadly and dangerous ocean: The Grand Line.
Luffy captains the Straw Hat Pirates first through the sea of East Blue and then through the Grand Line. He follows the path of the deceased King of the Pirates, Gol D. Roger, from island to island on his way to the great treasure One Piece. On his way his crew grows to have a swordsman- "Pirate Hunter" Roronoa Zoro, a navigator - "Cat Thief" Nami, a sniper-"Sogeking" Usopp, a cook- "Black Leg" Sanji, a doctor- Tony Tony Chopper, an archaeologist- Nico Robin, a shipwright- "Cyborg" Franky, and a musician- "Dead Bones" Brook.
During the course of the story, the crew contend with both other less moral pirate crews and the Marines. The latter are the subordinates of the corrupt World Government, who apparently seek justice by ending the Golden Age of Pirates. Many background story elements involve the delicate balance of power between the World Government and the world's most powerful pirate crews, especially the Yonkou, the four most powerful pirates in the world.
Luffy captains the Straw Hat Pirates first through the sea of East Blue and then through the Grand Line. He follows the path of the deceased King of the Pirates, Gol D. Roger, from island to island on his way to the great treasure One Piece. On his way his crew grows to have a swordsman- "Pirate Hunter" Roronoa Zoro, a navigator - "Cat Thief" Nami, a sniper-"Sogeking" Usopp, a cook- "Black Leg" Sanji, a doctor- Tony Tony Chopper, an archaeologist- Nico Robin, a shipwright- "Cyborg" Franky, and a musician- "Dead Bones" Brook.
During the course of the story, the crew contend with both other less moral pirate crews and the Marines. The latter are the subordinates of the corrupt World Government, who apparently seek justice by ending the Golden Age of Pirates. Many background story elements involve the delicate balance of power between the World Government and the world's most powerful pirate crews, especially the Yonkou, the four most powerful pirates in the world.
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